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	<title>Comments for Peaceful Respite</title>
	<atom:link href="http://peacefulrespite.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://peacefulrespite.com</link>
	<description>A look into the personal interests of Brett Chalupa outside of game development</description>
	<lastBuildDate>Tue, 14 Feb 2012 23:34:46 +0000</lastBuildDate>
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		<title>Comment on Dustforce by Brett</title>
		<link>http://peacefulrespite.com/2012/02/14/dustforce/#comment-693</link>
		<dc:creator><![CDATA[Brett]]></dc:creator>
		<pubDate>Tue, 14 Feb 2012 23:34:46 +0000</pubDate>
		<guid isPermaLink="false">http://peacefulrespite.com/?p=2294#comment-693</guid>
		<description><![CDATA[Haha I am glad for your feedback and experiences. It always helps.

I also noticed that I couldn&#039;t pause the game from the Xbox 360 controller, which was frustrating.]]></description>
		<content:encoded><![CDATA[<p>Haha I am glad for your feedback and experiences. It always helps.</p>
<p>I also noticed that I couldn&#8217;t pause the game from the Xbox 360 controller, which was frustrating.</p>
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		<title>Comment on Dustforce by Deadpan Lunatic</title>
		<link>http://peacefulrespite.com/2012/02/14/dustforce/#comment-692</link>
		<dc:creator><![CDATA[Deadpan Lunatic]]></dc:creator>
		<pubDate>Tue, 14 Feb 2012 23:32:12 +0000</pubDate>
		<guid isPermaLink="false">http://peacefulrespite.com/?p=2294#comment-692</guid>
		<description><![CDATA[I&#039;m having a lot of fun with Dustforce, but the controls are definitely a little on the confusing side. I couldn&#039;t actually keep track of the various ways to keep myself suspended in midair at the rate the tutorial threw them at me, and that hadn&#039;t happened to me in a long while.

It got better, but I still have to pause to untie the knots in my fingers every so often. A gamepad might help, but then D-pads don&#039;t lend themselves to pressing multiple direction keys at the same time. Either way I somehow manage to land in the bottom 100 every time.

Look at me rambling here. What I really mean to say is: I read your post.

That helps, right?]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m having a lot of fun with Dustforce, but the controls are definitely a little on the confusing side. I couldn&#8217;t actually keep track of the various ways to keep myself suspended in midair at the rate the tutorial threw them at me, and that hadn&#8217;t happened to me in a long while.</p>
<p>It got better, but I still have to pause to untie the knots in my fingers every so often. A gamepad might help, but then D-pads don&#8217;t lend themselves to pressing multiple direction keys at the same time. Either way I somehow manage to land in the bottom 100 every time.</p>
<p>Look at me rambling here. What I really mean to say is: I read your post.</p>
<p>That helps, right?</p>
]]></content:encoded>
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		<title>Comment on Trine 2 is Out Now and It&#8217;s Gorgeous by Brett</title>
		<link>http://peacefulrespite.com/2011/12/08/trine-2-is-out-now-and-its-gorgeous/#comment-666</link>
		<dc:creator><![CDATA[Brett]]></dc:creator>
		<pubDate>Tue, 27 Dec 2011 16:34:09 +0000</pubDate>
		<guid isPermaLink="false">http://peacefulrespite.com/?p=2262#comment-666</guid>
		<description><![CDATA[I know what you mean - I never beat the first one myself. With the addition of online co-op in the second one, it really makes the game a lot more enjoyable when friends aren&#039;t around to play locally.]]></description>
		<content:encoded><![CDATA[<p>I know what you mean &#8211; I never beat the first one myself. With the addition of online co-op in the second one, it really makes the game a lot more enjoyable when friends aren&#8217;t around to play locally.</p>
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		<title>Comment on Trine 2 is Out Now and It&#8217;s Gorgeous by Reltair</title>
		<link>http://peacefulrespite.com/2011/12/08/trine-2-is-out-now-and-its-gorgeous/#comment-664</link>
		<dc:creator><![CDATA[Reltair]]></dc:creator>
		<pubDate>Sun, 25 Dec 2011 22:29:44 +0000</pubDate>
		<guid isPermaLink="false">http://peacefulrespite.com/?p=2262#comment-664</guid>
		<description><![CDATA[That reminds me, I still need to beat the first one. :(]]></description>
		<content:encoded><![CDATA[<p>That reminds me, I still need to beat the first one. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>Comment on Tips for Incoming College Freshmen &#8211; How to Survive &amp; Succeed by Brett</title>
		<link>http://peacefulrespite.com/2011/04/26/tips-for-incoming-college-freshmen-how-to-survive-succeed/#comment-507</link>
		<dc:creator><![CDATA[Brett]]></dc:creator>
		<pubDate>Sun, 10 Jul 2011 15:11:27 +0000</pubDate>
		<guid isPermaLink="false">http://peacefulrespite.com/?p=2068#comment-507</guid>
		<description><![CDATA[That would have been nice, I should take advantage of things like the Karux more. Thank you! :)]]></description>
		<content:encoded><![CDATA[<p>That would have been nice, I should take advantage of things like the Karux more. Thank you! <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Tips for Incoming College Freshmen &#8211; How to Survive &amp; Succeed by Jenelley</title>
		<link>http://peacefulrespite.com/2011/04/26/tips-for-incoming-college-freshmen-how-to-survive-succeed/#comment-506</link>
		<dc:creator><![CDATA[Jenelley]]></dc:creator>
		<pubDate>Sun, 10 Jul 2011 04:02:35 +0000</pubDate>
		<guid isPermaLink="false">http://peacefulrespite.com/?p=2068#comment-506</guid>
		<description><![CDATA[This was fantastic, Brett! I wish you wrote for the Karux back in the day, you are an excellent journalist. And I have to say, the Main St. shoutout adds a certain charm.]]></description>
		<content:encoded><![CDATA[<p>This was fantastic, Brett! I wish you wrote for the Karux back in the day, you are an excellent journalist. And I have to say, the Main St. shoutout adds a certain charm.</p>
]]></content:encoded>
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		<title>Comment on Fullmetal Alchemist: Brotherhood &#8211; Final Thoughts by jjm318</title>
		<link>http://peacefulrespite.com/2010/09/28/fullmetal-alchemist-brotherhood-final-thoughts/#comment-502</link>
		<dc:creator><![CDATA[jjm318]]></dc:creator>
		<pubDate>Wed, 29 Jun 2011 09:07:26 +0000</pubDate>
		<guid isPermaLink="false">http://peacefulrespite.com/?p=1643#comment-502</guid>
		<description><![CDATA[simply astonishing, no words can even begin to describe it.]]></description>
		<content:encoded><![CDATA[<p>simply astonishing, no words can even begin to describe it.</p>
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		<title>Comment on Game Journalism: Why Reviews Should Not Have Grading Scales (or why I no longer read game reviews) by Brett</title>
		<link>http://peacefulrespite.com/2011/05/23/game-journalism-why-reviews-should-not-have-grading-scales-or-why-i-no-longer-read-game-reviews/#comment-501</link>
		<dc:creator><![CDATA[Brett]]></dc:creator>
		<pubDate>Tue, 28 Jun 2011 00:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://peacefulrespite.com/?p=2145#comment-501</guid>
		<description><![CDATA[Exactly! I couldn&#039;t agree more. General ratings are usually the most beneficial to the people viewing those ratings.

For example, how do specific ratings work? Do I not buy a game that is graded lower than an 8.0? It&#039;s all just too convoluted to make any sense or be constructive.

On the other hand, saying, &quot;Great&quot; &quot;Poor&quot; &quot;Pretty Good&quot; or something you&#039;d say to someone who asked your opinion about it makes a lot more sense. No one responds to the question, &quot;What did you think?&quot; with &quot;7!&quot; Of course most graded reviews have support evidence, but that single score detracts from it so much.]]></description>
		<content:encoded><![CDATA[<p>Exactly! I couldn&#8217;t agree more. General ratings are usually the most beneficial to the people viewing those ratings.</p>
<p>For example, how do specific ratings work? Do I not buy a game that is graded lower than an 8.0? It&#8217;s all just too convoluted to make any sense or be constructive.</p>
<p>On the other hand, saying, &#8220;Great&#8221; &#8220;Poor&#8221; &#8220;Pretty Good&#8221; or something you&#8217;d say to someone who asked your opinion about it makes a lot more sense. No one responds to the question, &#8220;What did you think?&#8221; with &#8220;7!&#8221; Of course most graded reviews have support evidence, but that single score detracts from it so much.</p>
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		<title>Comment on Game Journalism: Why Reviews Should Not Have Grading Scales (or why I no longer read game reviews) by Reltair</title>
		<link>http://peacefulrespite.com/2011/05/23/game-journalism-why-reviews-should-not-have-grading-scales-or-why-i-no-longer-read-game-reviews/#comment-500</link>
		<dc:creator><![CDATA[Reltair]]></dc:creator>
		<pubDate>Fri, 24 Jun 2011 04:08:45 +0000</pubDate>
		<guid isPermaLink="false">http://peacefulrespite.com/?p=2145#comment-500</guid>
		<description><![CDATA[I completely agree. It&#039;s hard to assign a numerical value to a game and I usually find such scores to be at most only slightly helpful. The best way for me to judge a game is to simply play it myself for a few hours.

I also played Vanquish and enjoyed it. I don&#039;t believe a game being only single-player detracts from its value, but I&#039;m a big fan of single player RPGs so I&#039;m obviously biased. *shrug*

The same issue is present in the scoring of anime. I can&#039;t really bring myself to give an actual score to a series since differentiating between a 8.5 and a 9 is mostly nonsense. I find it easier to just give a general rating. :)]]></description>
		<content:encoded><![CDATA[<p>I completely agree. It&#8217;s hard to assign a numerical value to a game and I usually find such scores to be at most only slightly helpful. The best way for me to judge a game is to simply play it myself for a few hours.</p>
<p>I also played Vanquish and enjoyed it. I don&#8217;t believe a game being only single-player detracts from its value, but I&#8217;m a big fan of single player RPGs so I&#8217;m obviously biased. *shrug*</p>
<p>The same issue is present in the scoring of anime. I can&#8217;t really bring myself to give an actual score to a series since differentiating between a 8.5 and a 9 is mostly nonsense. I find it easier to just give a general rating. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>Comment on Pictures of Winooski, Vermont &#8211; May 11, 2011 by Brett</title>
		<link>http://peacefulrespite.com/2011/05/13/pictures-of-winooski-vermont-may-11-2011/#comment-499</link>
		<dc:creator><![CDATA[Brett]]></dc:creator>
		<pubDate>Tue, 21 Jun 2011 16:18:34 +0000</pubDate>
		<guid isPermaLink="false">http://peacefulrespite.com/?p=2108#comment-499</guid>
		<description><![CDATA[I&#039;m glad you enjoyed them; thanks!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m glad you enjoyed them; thanks!</p>
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